Category: Articles
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Poll the Room: Live Casino UX With Real-Time Chat Voting
Imagine you are playing in a casino, but you are at home! That’s what “live casino” means. In a live casino, people can play games like blackjack and roulette while sitting on their sofa. But there’s a new fun twist called “Poll the Room.” This lets players talk and vote together while they play! You…
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Download Your Wins? UX Around Exporting Casino Play History
Have you ever played games at an online casino and wondered how to keep a record of all the fun you had? This is where the idea of downloading your play history comes in. Exporting your casino play history means saving all the games you’ve played, the wins you’ve made, and the money you’ve spent.…
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Sticky Headers in Gambling Apps: Helpful Shortcut or UX Annoyance?
Sticky headers are special parts of a mobile app that stay at the top of the screen, even when you scroll down. In gambling apps, they are often used to keep important buttons or information always in view. Some people think sticky headers are really useful because they make it easy to find things quickly.…
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Missions That React to You: On-Chain Activity Triggers in Dynamic UX
Imagine you are playing a video game where the world changes based on what you do. This is similar to what happens in something called “dynamic UX” (User Experience). In this special kind of design, the actions you take can change your experience in real time. This article will talk about how “on-chain activity triggers”…
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Blockchain Stats Without Overload: Showing On-Chain Data Simply
Blockchain is like a special kind of digital notebook that keeps track of who owns what. This notebook is shared with many people, so everyone can see the same records. In this article, we will talk about important numbers about blockchain and how to understand them easily. One key term is “on-chain data.” This means…
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Spin Button Showdown: Center Screen vs. Bottom Right in Real UX Tests
In the world of apps and websites, a spin button is a little control that lets you pick numbers by clicking up or down arrows. It’s like choosing how many candies you want from a jar. But where should we put these spin buttons? Should they be in the center of the screen or at…